﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Atomic.Match.Entities
{
    /// <summary>
    /// 参赛者
    /// </summary>
    public class PlayerEntity
    {
        /// <summary>
        /// 主键（自动）
        /// </summary>
        public virtual int ID { set; get; }

        /// <summary>
        /// 参赛者外部关联ID
        /// </summary>
        public virtual string ForeignID { set; get; }

        /// <summary>
        /// 大赛ID
        /// </summary>
        public virtual int MatchID { set; get; }
    }
}
